objectTypes = { pdxmesh = { name = "SM_ShroudCoaster_mesh3" file = "gfx/models/effects/cosmic_storms/mesh/Shroud_coaster3.mesh" meshsettings = { index = 0 shader = "PdxMeshAlphaAdditiveAnimateUV" texture_diffuse = "Shroud_nebula3.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds"} } }