objectTypes = { pdxmesh = { name = "SM_CoasterStorm_mesh_2" file = "gfx/models/effects/cosmic_storms/mesh/SM_Particle_storm2.mesh" meshsettings = { index = 0 shader = "PDXMeshWPO" texture_diffuse = "particle_storm_dots4.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds" texture_wpo = "Celestial_wpo.dds"} } }