objectTypes = { pdxmesh = { name = "SM_Celestial_StormTop_mesh" file = "gfx/models/effects/cosmic_storms/mesh/Celestial_StormTop_mesh.mesh" meshsettings = { index = 0 shader = "PdxMeshAlphaAdditiveAnimateUV" texture_diffuse = "celestial_cap_tex.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds"} } }