objectTypes = {
	pdxmesh = {
		name = "SM_Celestial_Storm_mesh"
		file = "gfx/models/effects/cosmic_storms/mesh/Celestial_Storm_mesh.mesh"

		meshsettings = {
			index = 0
			shader = "PdxMeshAlphaAdditiveAnimateUV"
			texture_diffuse = "celestial_dust_tex.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"}
		}
	}
