objectTypes = {
	pdxmesh = {
		name = "Nexus_wisp2_mesh"
		file = "gfx/models/effects/cosmic_storms/mesh/nexus_wisp2.mesh"

		meshsettings = {
			index = 0
			shader = "PDXMeshWPO"
			texture_diffuse = "nexus_wisp_test2.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			texture_wpo = "Celestial_wpo.dds"}
		}
	}
