objectTypes = {
	pdxmesh = {
		name = "Magnetic_Center"
		file = "gfx/models/effects/cosmic_storms/mesh/Magnetic_Center_mesh.mesh"

		meshsettings = {
			index = 0
			shader = "PDXMeshWPO"
			texture_diffuse = "magnetic_center_tex.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			texture_wpo = "Shroud_wpo.dds"}
		}
	}
