objectTypes = { pdxmesh = { name = "Magnetic_Storm_mesh2" file = "gfx/models/effects/cosmic_storms/mesh/magnetic_storm_mesh2.mesh" meshsettings = { index = 0 shader = "PDXMeshWPO" texture_diffuse = "magnetic_storm_tex3.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds" texture_wpo = "Shroud_wpo.dds"} } }