objectTypes = {
	
#### Psi Storm

	pdxmesh = {
		name = "psi_storm_core_mesh"
		file = "gfx/models/effects/psi_storm_core.mesh"

		meshsettings = {
			index = 0
			shader = "PdxMeshAlphaAdditiveAnimateUV"
			texture_diffuse = "psi_storm_core.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"		}
	}
	
#### Starlit
	pdxmesh = {
		name = "starlit_core_mesh"
		file = "gfx/models/effects/psi_storm_core.mesh"

		meshsettings = {
			index = 0
			shader = "PdxMeshAlphaAdditiveAnimateUV"
			texture_diffuse = "starlit_core.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"		}
	}
	
	
		pdxmesh = {
		name = "starlit_core_stars_mesh"
		file = "gfx/models/effects/psi_storm_core.mesh"

		meshsettings = {
			index = 0
			shader = "PdxMeshAlphaAdditiveAnimateUV"
			texture_diffuse = "wormhole_stretch.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"		}
	}
}


