entity = {
	name = "psi_storm_core_entity"
	pdxmesh = "psi_storm_core_mesh"
	
		game_data = {
		bloom_factor			= 1
		uv_animation_speed 		= 0.04
		uv_animation_direction 	= { -0.2 -1 }
		}
}


#### Storms
entity = {
	name = "space_storm_1_entity"
	locator = { name = "core" position = { 0 -5 0 }}
	scale = 20

	default_state = "idle"
	state = { name = "idle" 		state_time = 5
		event = { time = 0 node = "core" particle = "space_storm_1_2_effect" keep_particle = yes trigger_once = yes }
		start_event = { 
			trigger_once = yes 
			sound = { soundeffect = "sfx_amb_space_storm_1" } 
            }
        }
	
	cull_radius = 20000
}
entity = {
	name = "space_storm_2_entity"
	locator = { name = "core" position = { 0 -5 0 }}
	scale = 20

	default_state = "idle"
	state = { name = "idle" 		state_time = 5
		event = { time = 0 node = "core" particle = "space_storm_2_effect" keep_particle = yes trigger_once = yes }
		start_event = { 
			trigger_once = yes 
			sound = { soundeffect = "sfx_amb_space_storm_2" } 
            }
        }
	
	cull_radius = 20000
}

entity = {
	name = "psi_storm_1_entity"
	locator = { name = "core" position = { 0 -5 0 }}
	scale = 20

	default_state = "idle"
	state = { name = "idle" 		state_time = 5
		event = { time = 0 node = "core" particle = "psi_storm_1_effect" keep_particle = yes trigger_once = yes }
		start_event = { 
			trigger_once = yes 
			sound = { soundeffect = "sfx_amb_psi_storm_1" } 
            }
        }
	
	attach = { core = "psi_storm_core_entity" }

	cull_radius = 20000
}

entity = {
	name = "starlit_core_entity"
	pdxmesh = "starlit_core_mesh"
	
		game_data = {
		bloom_factor			= .6
		uv_animation_speed 		= 0.04
		uv_animation_direction 	= { 1 -.85 }
		}
		scale = 7
}

entity = {
	name = "starlit_core_2_entity"
	pdxmesh = "starlit_core_mesh"
	
		game_data = {
		bloom_factor			= .2	
		uv_animation_speed 		= 0.04
		uv_animation_direction 	= { .7 -.82 }
		}
		scale = 5
}

entity = {
	name = "starlit_core_stars_entity"
	pdxmesh = "starlit_core_stars_mesh"
	
		game_data = {
		bloom_factor			= .3
		uv_animation_speed 		= 0.03
		uv_animation_direction 	= { 0.15 -0.6 }
		}
		scale = 6
}

entity = {
	name = "starlit_effect_entity"
	locator = { name = "core" position = { 0 0 0 }}
	locator = { name = "root" position = { 0 -40 0 } scale = 0.9 }
	scale = 4

	default_state = "idle"
	state = { name = "idle" 		state_time = 5
		event = { time = 0 node = "root" particle = "starlit_energy_effect" keep_particle = yes trigger_once = yes }

        }
	
	attach = { "core" = "starlit_core_entity" }
	attach = { "core" = "starlit_core_2_entity" }
	attach = { "core" = "starlit_core_stars_entity" }

	cull_radius = 10000
}

entity = {
	name = "voidspawn_storm_entity"
	locator = { name = "core" position = { 0 0 0 }}
	locator = { name = "root" position = { 0 -8 0 } }
	scale = 15

	default_state = "idle"
	state = { name = "idle" 		state_time = 5
		event = { time = 0 node = "root" particle = "voidspawn_storm_effect" keep_particle = yes trigger_once = yes }

        }
	
#	attach = { "core" = "starlit_core_entity" }
#	attach = { "core" = "starlit_core_2_entity" }
#	attach = { "core" = "starlit_core_stars_entity" }

	cull_radius = 10000
}