objectTypes = {

	pdxmesh = {
		name = "swarmer_missile_mesh"
		file = "gfx/models/combat_items/swarmer_missile.mesh"
		scale = 1.0

		animation = { id = "start"			type = "swarmer_missile_start_animation" }
		animation = { id = "fly"			type = "swarmer_missile_fly_animation" }
		animation = { id = "miss"			type = "swarmer_missile_miss_animation" }
	}

	pdxmesh = {
		name = "arthropoid_01_missile_mesh"
		file = "gfx/models/combat_items/arthropoid_01_missile_medium.mesh"
		scale = 1

		animation = { id = "idle"					type = "arthropoid_01_missile_medium_idle_animation" }
		animation = { id = "miss"					type = "arthropoid_01_missile_medium_miss_animation" }
		animation = { id = "miss2"					type = "arthropoid_01_missile_medium_miss2_animation" }
		animation = { id = "miss_reversed"			type = "arthropoid_01_missile_medium_miss_reversed_animation" }
		animation = { id = "miss2_reversed"			type = "arthropoid_01_missile_medium_miss2_reversed_animation" }

		meshsettings = {
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "spikespore_mesh"
		file = "gfx/models/combat_items/spikespore.mesh"
		scale = 1.0

		animation = { id = "start"			type = "spikespore_start_animation" }
		animation = { id = "fly"			type = "spikespore_fly_animation" }
		animation = { id = "miss"			type = "spikespore_miss_animation" }
	}
}
