objectTypes = {

	pdxmesh = {
		name = "mass_driver_tracer_round_mesh"
		file = "gfx/models/combat_items/tracer_round.mesh"
		scale = 1.0
	}

	pdxmesh = {
		name = "coilgun_tracer_round_mesh"
		file = "gfx/models/combat_items/tracer_round.mesh"
		scale = 1.0

		meshsettings = {
		texture_diffuse = "tracer_round_coilgun.dds"
		}
	}

	pdxmesh = {
		name = "railgun_tracer_round_mesh"
		file = "gfx/models/combat_items/tracer_round.mesh"
		scale = 1.0

		meshsettings = {
		texture_diffuse = "tracer_round_railgun.dds"
		}
	}

	pdxmesh = {
		name = "gauss_cannon_tracer_round_mesh"
		file = "gfx/models/combat_items/tracer_round.mesh"
		scale = 1.0

		meshsettings = {
		texture_diffuse = "tracer_round_gauss_cannon.dds"
		}
	}

	pdxmesh = {
		name = "advanced_railgun_tracer_round_mesh"
		file = "gfx/models/combat_items/tracer_round.mesh"
		scale = 1.0

		meshsettings = {
		texture_diffuse = "tracer_round_advanced_railgun.dds"
		}
	}

	pdxmesh = {
		name = "space_amoeba_projectile_mesh"
		file = "gfx/models/combat_items/space_amoeba_weapon_projectile.mesh"

		animation = { id = "attack"			type = "space_amoeba_projectile_attack_animation" }
		animation = { id = "stop"			type = "space_amoeba_projectile_stop_animation" }
	}

	pdxmesh = {
		name = "crystal_projectile_mesh"
		file = "gfx/models/ships/other/crystal_projectile.mesh"
		scale = 1.0
		#meshsettings = {
		#	shader = "PdxMeshTerraAlphaBlend"
		#
		#	#Mipmap tweaking
		#	#texture_diffuse = "2x2.dds"
		#}
	}

	pdxmesh = {
		name = "green_crystal_projectile_mesh"
		file = "gfx/models/ships/other/crystal_projectile.mesh"
		scale = 1.0
		meshsettings = {
			texture_diffuse = "green_crystal_projectile_diffuse.dds"
		}
	}

	pdxmesh = {
		name = "yellow_crystal_projectile_mesh"
		file = "gfx/models/ships/other/crystal_projectile.mesh"
		scale = 1.0
		meshsettings = {
			texture_diffuse = "yellow_crystal_projectile_diffuse.dds"
		}
	}

	pdxmesh = {
		name = "red_crystal_projectile_mesh"
		file = "gfx/models/ships/other/crystal_projectile.mesh"
		scale = 1.0
		meshsettings = {
			texture_diffuse = "red_crystal_projectile_diffuse.dds"
		}
	}

	pdxmesh = {
		name = "kinetic_artillery_tracer_round_mesh"
		file = "gfx/models/combat_items/kinetic_artillery_tracer_round.mesh"
		scale = 1.0
	}

	pdxmesh = {
		name = "adv_kinetic_artillery_tracer_round_mesh"
		file = "gfx/models/combat_items/adv_kinetic_artillery_tracer_round.mesh"
		scale = 1.0
	}

	pdxmesh = {
		name = "meteoroid_slinger_tracer_round_mesh"
		file = "gfx/models/combat_items/meteroid_slinger.mesh"
		scale = 1.0
	}
}
