entity = {
	name = "camera_entity"
	pdxmesh = "locator_mesh"
	
	#state = { name = "in_system" looping = no
	#	event = { time = 0.0 node = "root" particle = "camera_clouds" }
	#}

	#state = { name = "in_galaxy" looping = no
	#	event = { time = 0.0 node = "root" particle = "camera_clouds" }
	#}
}