
light = {
	name = "icon_light"
	
	color = { 
		r = { 1.0 }
		g = { 1.0 }
		b = { 1.0 }
	}
	
	intensity = 1.0
	radius = 2700
	falloff = 0
	
	position = { x = 100 y = 0 z = 0 }
}
light = {
	name = "ship_designer_light"
	
	color = { 
		r = { 1.0 }
		g = { 0.85 }
		b = { 0.7 }
	}
	
	intensity = 1.0
	radius = 1000
	falloff = 0
	
	position = { x = 500 y = 500 z = -500 }
}
light = {
	name = "system_view_light"
	
	color = { 
		r = { 1.0 }
		g = { 0.98 }
		b = { 0.95 }
	}
	
	intensity = 7.0
	radius = 2700
	falloff = 0
	
	#position = { x = 100 y = -100 z = -50 }
	position = { x = 100 y = 200 z = -400 }	# +x	front - x back		+y Up -y Down 	+z Right -z Left
}


light = {
	name = "character_customization_planet_light"
	
	color = { 
		r = { 1.0 }
		g = { 0.98 }
		b = { 0.95 }
	}
	
	intensity = 5.0
	radius = 1150
	falloff = 4
	
	position = { x = 800 y = 200 z = 800 }
	#position = { x = 0 y = 0 z = 10 }	# +x	front - x back		+y Up -y Down 	+z Right -z Left
}

light = {
	name = "planetoid_light"
	
	color = { 
		r = { 1.0 }
		g = { 0.98 }
		b = { 0.95 }
	}
	
	intensity = 3.0
	radius = 7
	falloff = 2
	
	position = { x = 0 y = 0 z = 0 }
	#position = { x = 0 y = 0 z = 10 }	# +x	front - x back		+y Up -y Down 	+z Right -z Left
}

light = {
	name = "planetoid_light2"
	
	color = { 
		r = { 1.0 }
		g = { 0.98 }
		b = { 0.95 }
	}
	
	intensity = 5.0
	radius = 5.5
	falloff = 0.5
	
	position = { x = 0 y = 0 z = 0 }
	#position = { x = 0 y = 0 z = 10 }	# +x	front - x back		+y Up -y Down 	+z Right -z Left
}

light = {
	name = "planetoid_light3"
	
	color = { 
		r = { 1.0 }
		g = { 0.98 }
		b = { 0.95 }
	}
	
	intensity = 5.0
	radius = 3.0
	falloff = 0.3
	
	position = { x = 0 y = 0 z = 0 }
	#position = { x = 0 y = 0 z = 10 }	# +x	front - x back		+y Up -y Down 	+z Right -z Left
}

light = {
	name = "selected_critter_lighting"
	
	color = { 
		r = { 1.0 }
		g = { 0.8 }
		b = { 0.2 }
	}
	
	intensity = 4, fade
	radius = 2000
	falloff = 0
	
	position = { x = 0 y = 0 z = 0 }

	animation = {
		name = "fade"
		start = 0
		duration = 4
		repeat = yes
		op = "MUL" # "MUL"/"ADD"/"ABS"
		minValue = 0.4
		maxValue = 1
		curve = { 
			0	0.8 
			0.4	1
			1	0.8
		}
	}	
}


light = {
	name = "debug_light"
	
	color = { 
		r = { 5.0 }
		g = { 1.0 }
		b = { 1.0 }
	}
	
	intensity = 10.0
	radius = 50
	falloff = 1.0
	
	position = { x = 0 y = 0 z = 0 }
}
light = {
	name = "debug_light2"
	
	color = { 
		r = { 5.0 }
		g = { 1.0 }
		b = { 1.0 }
	}
	
	intensity = 10.0
	radius = 50
	falloff = 1.0
	
	position = { x = 0 y = -140 z = 0 }
}
